
The Second Edition employs a unique approach that teaches by doing–concepts are often explained after students have had a chance to engage in interactive examples. Major concepts are conveyed in modern, object-oriented programming language through hands-on, practical activity that allows students to create, observe, and play. Students are able to learn the general fundamentals and principles of programming by creating their very own fun and interesting games and simulations. Introduction to Programming with Greenfoot: Object-Oriented Programming in Java with Games and Simulations teaches the basics of Java computer programming languages in the context of Greenfoot.
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The book assumes no prior knowledge of programming, but does assume that students have some familiarity with using a computer (creating directories and files using text editors etc). It takes about three weeks to cover the material in each chapter.

Each chapter has a number of scenarios as well as some exercises and practice problems, which are also available as Greenfoot projects (all downloadable from ). The book is divided into five chapters, each representing one week of teaching material. The book uses the same approach that we have used successfully in teaching our own students: we explain important programming concepts, introduce the Java syntax, then ask students to implement those concepts by creating interactive games or simulations.

We originally wrote the first edition of this book for use in our own BlueJ courses, and we have now adapted it for a wider audience. It is an introductory programming textbook that uses the Greenfoot environment to create animated scenarios to illustrate basic programming and object-oriented design concepts. We are pleased to present the second edition of Introduction to Programming with Greenfoot.
